MIT Press
The Elusive Shift: How Role Playing Games Forged Their Identity (Game Histories)
An Introductory Course in Computational Neuroscience (Computational Series)
Good Entertainment: A Deconstruction of the Western Passion Narrative: 18 (Untimely Meditations)
Meditating Selflessly: Practical Neural Zen
Virtual Economies: Design and Analysis (Information Policy)
A History of Bodies, Brains, and Minds: The Evolution Life Consciousness
the Global Contemporary and Rise of New Art Worlds (The MIT Press)
The Promise of Artificial Intelligence: Reckoning and Judgment (The MIT Press)
The Digital Mind: How Science Is Redefining Humanity
Processing, second edition: A Programming Handbook for Visual Designers and Artists
Heidegger's Hut
Code as Creative Medium: A Handbook for Computational Art and Design
Understanding Pain: Exploring the Perception of Pain (The MIT Press)
the Robot in Garden: Telerobotics and Telepistemology Age of Internet (Leonardo)
Majority Judgment: Measuring, Ranking, and Electing
Design Unbound: Designing for Emergence in a White Water World, Volume 2:...
A Case for Climate Engineering (Boston Review Books)
Water of the Sky: A Dictionary 2,000 Japanese Rain Words
The Additional Element in Architecture: On Kazimir Malevich’s Arkhitektons and Planits
Field of Battle: 27 (Semiotext(e) / Intervention Series)
Balkan Cyberia: Cold War Computing, Bulgarian Modernization, and the Information Age behind...
Blotter: The Untold Story of an Acid Medium
The Little Prover
Mary Kelly: 20 (October Files)
How It Might Should Be Done (Semiotext(e) / Intervention Series)
Game Sound: An Introduction to the History, Theory, and Practice of Video...
Essentials of Compilation: An Incremental Approach in Python
Bayesian Models of Perception and Action: An Introduction
Rational Accidents: Reckoning with Catastrophic Technologies (Inside Technology)
the Computer Boys Take Over: Computers, Programmers, and Politics of Technical Expertise (History Computing)
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