Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House. An extensive look at the Imperium, its society, factions, history, technology, culture, faith, and more. Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House. And systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House. Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise, and agenda. An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.
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