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Páginas: 532, Edición: Primera edición, Tapa blanda, APRESS L.P.
Packt Publishing
procedural 3D modeling using Geometry Nodes in Blender: Discover the node based...
Independently Published
PROCEDURAL CONTENT Generation FOR GAMES: Random World Creation Terrain Algorithms Resource Systems and Replayability
DYNAMICALLY GENERATING WORLDS: Procedural Content Creation for Games
Mastering Blender 5.2: A Complete Guide to Professional 3D Modeling, Character Creation,...
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