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Páginas: 312, Edición: 1st edition 2020, Tapa dura, Springer
Springer
Procedural Content Generation in Games (Computational Synthesis and Creative Systems)
CRC Press
Intersection of Machine Learning and Computational Social Sciences (Future Generation Information Systems)
Procedural Content Generation via Machine Learning: An Overview (Synthesis Lectures on Games...
Deterministic, Stochastic, and Deep Learning Methods for Computational Electromagnetics
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