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Páginas: 256, Edición: Softcover reprint of the original 1st edition 2016, Tapa blanda, Springer
Springer
Procedural Content Generation via Machine Learning: An Overview (Synthesis Lectures on Games...
Deep Learning Techniques for Music Generation (Computational Synthesis and Creative Systems)
Independently Published
PROCEDURAL CONTENT Generation FOR GAMES: Random World Creation Terrain Algorithms Resource Systems and Replayability
GPU Driven World Systems: Engineering Procedural Generation for Seamless Open Games
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